Showing posts with label Moore (Alan). Show all posts
Showing posts with label Moore (Alan). Show all posts

Tuesday, January 28, 2014

The Real Heroes and Villains in Comic Books

Good versus Evil will always be the stock and trade of storytelling, especially in comic books. The skill of separating good guys from bad comes early to readers, with the occasional antihero appearing as an interesting change of pace. Behind scenes of these imaginative creations, however, many of their flesh and blood creators fight a never-ending, just slightly less Manichean battle for truth, justice, and an equitable share of the profits denied to them by the corporate comic publishers. In Comic Book Babylon, Clifford Meth chronicles the struggles of comic book creators of the past fighting against Marvel Comics and DC Comics for royalties and, just as importantly, recognition. In the midst of this often life-and-death struggle for aging artists, Meth separates the angels from the demons and uncovers the dirty realities behind the comics’ fantasy industry. Meth’s raucous, passionate, no-holds-barred style will leave you looking at comics and the corporate giants they’ve spawned with new eyes. Forget Superman. Forget Doctor Doom. Here are the real heroes and villains in comic books. Please come over to Picture This at Big Think to read more of "The Real Heroes and Villains in Comic Books."

Tuesday, November 15, 2011

The Face of OWS: Is Alan Moore the Storyteller of Our Time?


As NYC police attempt to clear Zuccotti Park of the Occupy Wall Street protesters, it seems appropriate to reconsider who OWS is and what they want. To me, their goals are as diffuse and omnipresent as the dysfunctional institutions they want changed. Who they are—the 99% facing off with the economically elite 1%--may be just as elusive. When the protesters looked for a face for their movement, they found an odd one in Guy Fawkes. Fawkes’ failed Gunpowder Rebellion of 1605 made him the Timothy McVeigh of his time—a violent note out of tune with OWS’ peaceful protests. When the protesters donned Guy Fawkes masks (shown above), however, they weren’t thinking of the “real” Fawkes. Instead, they were thinking of a faux Fawkes—the Fawkes of Alan Moore’s graphic novel (and, later, film) V for Vendetta. If the social movement of our time turns to a writer for an identity, does that make Alan Moore the storyteller of our time? Please come over to Picture This at Big Think to read more of "The Face of OWS: Is Alan Moore the Storyteller of Our Time?"

[Many thanks to Rizzoli for providing me with a review copy of Gary Spencer Millidge’s Alan Moore: Storyteller.]

Friday, October 19, 2007

Golden Age Comics


“Comics no longer have to make a point about what they aren’t,” writes Douglas Wolk in his Reading Comics: How Graphic Novels Work and What They Mean. “If there’s such a thing as a golden age of comics, it’s happening right now.” Wolk traces this golden age back to the annus mirabilus of 1986, when the big three of modern comics hit the shelves: Frank Miller and Klaus Janson’s The Dark Knight Returns, Art Spiegelman’s Maus, and Alan Moore and Dave Gibbons’ Watchmen. “From then until the turn of the milleniu, those three books became the standard against which comics that wanted to be important or meaningful were measured and the standard to which too many cartoonists who wanted to create something meaningful (but didn’t know how) aspired,” Wolk believes, and then proves in this combination of the state of the comics universe as well as an enthusiastic and unashamed appreciation of the good and the so bad it’s good in comics and graphic novels.

Wolk, comics and music critic (and blogger), brings the enthusiasm of a fan and the hefty intellectual credentials of an academic to his criticism of comics, all without losing his sense of fun and imagination at the center of comic entertainment. Analyzing the current state of comics, Wolk sees the central problem as finding a way “to read and discuss comics now that they’re very different from what they used to be.” Comics’ long superhero problem, or what Wolk calls “the spandex wall,” has been breached by the revolutionary new ways comics have evolved. Borrowing from the critical lexicons of film and literature no longer works. Even Wolk finds himself searching for the right approach, distinguishing himself from Scott McCloud, author of Understanding Comics: The Invisible Art, this way: “McCloud likes to make categories; I like to make generalizations and excuses.” Fortunately, Wolk has little reason to make any excuses in his thought-provoking and entertaining attempt to craft a comics’ critical language on the fly.



Wolk’s greater achievement may be in plunging into the depths of the “comics culture,” which he sees as “the blessing and curse of comics as a medium.” The insularity parodied in the form of The Simpsons’ Comic Book Guy stands in the way of many who want to enter the world of graphic comics, but Wolk calms all those fears and reveals the comics culture as one that invites sincere interest and rewards the accumulation of knowledge and understanding, feeding the addiction more with each new exposure. Through works such as Chester Brown’s “My Mom Was a Schizophrenic” (above), in which Brown explores the complex theories of Thomas Szasz and R.D. Laing on schizophrenia amidst his simplistic drawing style, Wolk shows the schizophrenia of the comics culture itself, wanting to be accepted by the general public yet simultaneously wanting to be an exclusive club full of esoteric knowledge. Wolk’s book brings some of that esoteric knowledge together in one place, providing a ticket of admission for people of all backgrounds and gender, thanks to the diminishing of comics’ “internalized sexism” and emergence of a generation of women comic artists and writers.




After his survey of the general state of comics as an institution and as a critical field, Wolk gets down to particulars in the second half of the book with a series of essays on various figures in comics over the past 60 years, from Will Eisner’s early work to the online independent comics of today. Along the way, you learn more about figures such as Gilbert Hernandez, author of Love and Rockets (above) and “maybe the most sex-obsessed great cartoonist.” Follow Steve Ditko, co-creator of Spider-Man and, according to Wolk, “the ghost haunting the last forty years of American comic books,” descend into Ayn Rand-inspired incomprehensibility. Discover how Tomb of Dracula embraces everything great about bad comics. Understand how Chris Ware in Jimmy Corrigan, the Smartest Kid on Earth “systematically dismembers the idea of light entertainment.” Along the way, Wolk drags along the corpses of Immanuel Kant and Leon Battista Alberti to illuminate these and other figures, all without losing a sense of comics’ fun while keeping in mind that such fun can be serious intellectual business, too.




When Wolk brought Alberti into play to discuss Grant Morrison’s The Invisibles and how that work plays with ideas of perspective and reality, I remembered the discussion of Alberti’s work on perspective in The Artful Mind: Cognitive Science and the Art of Human Creativity (reviewed earlier here). The Artful Mind traces how art encouraged cognitive development in the human race, pushing the mind to understand more and more complex abstractions. Such an idea dovetails well with Wolk’s idea of a “superreader” of comics. We may not have the critical language to truly discuss comics yet because that “leap” in cognition has not yet been completed. Comics as a medium marries words and images in ways that visual art and literature cannot, creating a sum greater than its parts. In works such as Craig Thompson’s Blankets (above), Thompson achieves effects impossible in just images or words. In the panel above, Thompson shows the main character sleeping with his girlfriend, representing the sounds of her heartbeat and breathing, the “spirits” milling about the room, and the snow falling outside as four different motifs cascading behind the bed. My long description of that single image shows just how farther comic images can go than just pictureless words or wordless pictures. Reading Comics allows everyone to begin their great leap into a new way of thinking that imbues the current art of graphic novels and comics. Comics are not just for kids anymore, the saying goes. Comics are for every thinking person today, is how it should go.

[Many thanks to Da Capo Press for providing me with a review copy of Reading Comics as well as the images above from the book.]